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What difference does it make if I click on a character’s leg or their chest? What’s the difference between clicking on person A’s hand or person B’s? Sometimes it’s simply not clear what each option really means.ĭark Nights is hardly alone in there being vaguery in the choices presented to the player, it’s an issue with plenty of other games that use dialogue systems, but it can still be frustrating to be presented with three different options without really understanding what each of them mean.
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This, though, is one of my biggest gripes with the game – the options. Normally there is a limited amount of time that the player has to make their choice, but if you prefer not to deal with the time pressure than you can disable the timer in the options menu and dither away to your heart’s delight. The gameplay is fairly straightforward, the story plays out and then the player is offered a number of options to click on to move things forward, from as little as a single button to multiple. As a whole each episode tells a thoroughly engaging story with episodes two and three being my personal favourites. Poe also spends just a little too much time chewing on the scenery while Munro sometimes seems a bit too flat, and sometimes their dialogue is just the wrong kind of awkward, but only sometimes. The acting on display is also a bit of a mixed bag and, sad to say, there just doesn’t seem to be that much chemistry between the characters, or at least there didn’t seem to be much on my particular playthrough. ‘In Bed with Poe and Munro’ is probably my favourite example of that but I won’t stay anything more that might spoil the surprise! The stories are a mixed bag ranging from the seemingly mundane to the out and out supernatural and more than one ends with an intriguing little twist that can cast an entirely different light on what you’ve just experienced. READ MORE: The Black Keys – Brothers – Throwback 10 While some of the stories do feature some of the same characters, there’s no real need to play them in order other than the first and the last one as these are the ones that seem to deal most directly with the relationship between our protagonists. The game is presented in episodic format, with six distinct stories on offer. It’s honestly good to see these types of games having something of a modest resurgence in popularity.ĭark Nights With Poe and Munro follows the (mis)adventures of the two presenters of Radio August, Ellis Munro (Leah Cunard) and John “Poe” Pope (Klemens Koehring) as they deal with all manner of strangeness such as kidnappings, time travel, werewolves, and talking paintings. OpenGL 3.Have you ever wanted to play an interactive episode of Tales of the Unexpected? If so, then D’Avekki Studios have the game for you! Dark Nights With Poe and Munro is an FMV point-n-click adventure game in the vein of titles such as The Complex, Late Shift, Press X to Not Die and the like. Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750.Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater.Requires a 64-bit processor and operating system.Excellent acting skills, various micro-expressions change naturally.The narrative is integrated into the light and shadow and the lens changes, high-quality photography recording.Secondly, although the game has six unit stories, there is almost no connection between the six stories except for the two protagonists. A lot of content, but it seems to say nothing.
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